Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines and enhances Tiberian Dawn and Red Alert using a heavily customized Tiberian Sun engine. Featuring all 4 factions (GDI, Nod, Allies and Soviets) with extremely polished gameplay, DTA allows you to mix and match the factions as you'd like in tons of new multiplayer maps and challenge yourself in dozens of original missions.
The C&C World-Altering Editor (WAE) is a new modern open-source map editor for Tiberian Sun and RA2 Yuri's Revenge.
Developed over the past 3 years and heavily tested by community mappers, it has now reached the point where it can fully replace the old FinalSun and FinalAlert 2 editors. WAE provides various improvements over them and new tools to make mapping more efficient than before.
To mention some improvements over the old editors, WAE has
All this, while the editor has also been designed to be familiar to existing mappers, meaning it's easy to pick up!
You might not believe the feature list without some screenshots, right?
1) The World-Altering Editor can accurately preview the lighting of your maps.
2) WAE's closest zoom level allows you to view the game like you were in the DOS age, while the farthest zoom level shows basically the whole map.
3) Terrain generation can quickly generate details for an area.
4) The sidebar shows graphical previews of objects, making it easier to find what you are looking for.
5) WAE's trigger editor makes scripting quick! You can also assign colors to triggers!
6) Can't remember what some waypoint was used for? With WAE, you can just hover over it to check!
7) Even the most experienced mappers sometimes make mistakes. These issue checks have saved us from hours of tedious debugging work.
8) The entire WAE user-interface, showing an opened Yuri's Revenge map.
There is also a short demonstrative YouTube video of WAE's capatibilities from 2 years ago in Dawn of the Tiberium Age, from back when WAE was known as the DTA Scenario Editor: Youtube.com
WAE is over 20 years newer than FinalSun and FA2, so it also requires a newer system. WAE requires the following:
You can download WAE from our GitHub releases page: Github.com
For TS, WAE is compatible with the Steam release and the Tiberian Sun Client (which I heavily recommend if you want some QoL improvements for your Tiberian Sun). Pick the build for your edition of Tiberian Sun.
For RA2/YR, the YR download of WAE is compatible with all known released editions of the game, including the new Steam release.
I'd love to hear your feedback on the editor! You can post your comments here on ModDB, or get in touch on Discord or private messages on ModDB!
WAE has its own dedicated channel, #wae-chat, on the C&C Mod Haven Discord server: Discord.gg
You can also discuss WAE on the #mapping channel of the Dawn of the Tiberium Age Discord server: Discord.gg
You can find the C# source code of the editor from GitHub: Github.com
Feel free to fork and hack around with it! We also accept pull requests if you think you could develop some useful features!
WAE is and will always be available for free. However, it has taken hundreds upon hundreds of hours to create that is off from the rest of my limited free time.
If you'd like to provide some extra incentive for keeping up the work on WAE, you can buy me a coffee at Ko-fi.com
EA has not endorsed and does not support the World-Altering Editor.
WAE's open-source nature has already shown benefits. Big thanks to Morton and ZivDero who helped with developing features to properly support Tiberian Sun and especially Yuri's Revenge. Also, thanks to the Dawn of the Tiberium Age mod community for extensive testing and encouragement during these years.
Work on WAE began over 3 years ago. Back then, these editors were very outdated and also closed-source. I couldn't anticipate that EA would eventually open-source and update them; last week's update and today's source code release came as complete surprises to me. Had I known about this 3 years ago, I might've opted to improve the old editors instead of creating a new one. However, after years of work, I believe WAE has surpassed the capabilities of FS and FA2, even with their latest updates.
I had also always planned to release WAE in spring 2024 and also announced this publicly in the modding community multiple times, so the similar timing with the updates to FS and FA2 is only a coincidence.
Have fun mapping, Commanders, and please share feedback on the editor if you have any! ♥
Observe superior tactics while you still have human eyes...
Sharing news that we revealed during our TS 24th Anniversary event live-stream.
Earlier in the spring, we released the first half of our Co-Op remake of the Tiberian Dawn GDI campaign, and promised to deliver more. Now we're releasing...
Detailing additional changes made in DTA version 9.9.0.
This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).
This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.2: all files necessary to play are included, so you also don't need to have the original game...
Hi,
Anybody know how to replace tiberium for ore, in maps, when playing allies or soviets?
Thanks!
It is not possible.
You can toggle the "Harmless Tiberium" game option to make Tiberium not damage infantry, though.
Guys, regarding the bunny mission.
When Nod forces came and deploy (On Hard mode) Nod base just build Power plant and Hand of nod... and that's it. What gives?
Hmm. It has worked fine for us before, although it's been some time since any of our staff played the mission.
The map doesn't have anything wrong at a quick glance, I guess we'll have to retest it.
I'm guessing its quiet recent, since I remember playing the same map and the Nod forces did build their base while their reinforcements tries to stop me from reaching their premature base.
Why is it so damn complicated to run this game on a 4K monitor?
Make sure to lower the in-game resolution to at least 1920x1080, otherwise many maps will be too large to fit on the screen and units will appear too small to be efficiently controlled.
What is the problem? Do you get some sort of error message or...?
We have some fans with 4K monitors who are running DTA without issues.
I've tried lowering the desktop resolution, I tried all possible ingame resolutions in the menu too.
The ingame is either too small or the UI is out of frame.
Typically 1280x720 should work fine and also look decent on a 4K display, since it can be 3x-upscaled to exactly fit a 4K monitor.
Can you provide a screenshot or other image of the "UI being out of frame"?